Weapons
22A3-1 Assault Rifle
“The 22A3-1 is the standard issue combat weapon given to an Interstellar Armed Forces marine. Offering both high rate of fire, high velocity explosive tipped rounds and an underslung grenade launcher, this weapon offers significant versatility in the field, capable of taking down both small and large targets. Standard clip size is 98 rounds.”
Function |
Damage Per Shot |
Bullet Spread |
Fire Rate |
Clips |
Rounds |
Ammo Cost |
Reload Time |
Primary |
5 + (1 / Damage) |
3 |
14.29 |
6 |
98 |
20% |
2.8s - (0.28s / Reload) |
Secondary |
Damage Per Shot |
Projectile Speed |
Blast Radius |
Ammo |
Frag Grenades |
128 + (20 / Explosives) |
19.05m/s |
5.34m + (0.38m / Explosives) |
5 |
22A7-Z Prototype Assault Rifle
Tech Only | Aim Assist
“The 22A7-Z is a prototype version of the standard 22A3 Assault Rifle, designed for use in urban environments, specializing in crowd control and fire situations around civilian targets. Still in testing stages, a number of models have been given to the IAF for evaluation. The A7-Z is fitted with an assisted aim firing chamber and a series of stun grenades. Due to the complicated calibration required for the Prototype’s auto-aim, this rifle is only usable by technically trained marines.”
Function |
Damage Per Shot |
Bullet Spread |
Fire Rate |
Clips |
Rounds |
Ammo Cost |
Reload Time |
Primary |
7 + (1 / Damage) |
3 |
14.29 + (X / Engineering) |
6 |
98 |
20% |
2.8s - (0.28s / Reload) |
Secondary |
Damage Per Shot |
Projectile Speed |
Blast Radius |
Ammo |
Stun Grenades |
1 (shock) |
19.05m/s |
5.34m + (0.38m / Explosives) |
5 |
S23A SynTek Autogun
Special Weapons Only | Unique | Heavy | Aim Assist
“The S23A SynTek Autogun is among the most advanced squad assault weapons currently available. Featuring a sophisticated tracking system and a powerful electromagnetic field induction chamber, this weapon can identify hostile targets and automatically alter the trajectory of bullets as they leave the barrel to ensure a hit. The Autogun has significant stopping power and can be used to suppress a large number of incoming targets. Special Weapons training is required.”
Function |
Damage Per Shot |
Bullet Spread |
Fire Rate |
Clips |
Rounds |
Ammo Cost |
Reload Time |
Primary |
7 + (1 / Autogun) |
7 |
10 |
2 |
250 |
100% |
2.8s - (0.28s / Reload) |
M42 Vindicator
Officer Only | 7 Shotgun Pellets
“The M42 Vindicator is a pneumatic assisted pump-action shotgun with a dual, selective magazine system. IAF standard ammunition loadout provides for 12-gauge rounds in one magazine and a number of timed incendiary grenades in the other. The Vindicator is only issued to NCO rank marines.”
Function |
Damage Per Shot |
Bullet Spread |
Fire Rate |
Clips |
Rounds |
Ammo Cost |
Reload Time |
Primary |
15 + (2 / Vindicator) |
22 |
1.54 |
6 |
14 |
20% |
2.8s - (0.28s / Reload) |
Secondary |
Damage Per Shot |
Projectile Speed |
Blast Radius |
Ammo |
Incendiary Grenades |
20 (burn) |
17.15m/s |
5.34m + (0.38m / Explosives) |
5 |
**Ignites |
Burning 2.5 dps (alien) |
Burning 10 dps (human)** |
Model 35 Pump-Action Shotgun
7 Shotgun Pellets
“A traditional manually operated pump-action shotgun, firing 12-guage rounds. Favoured for its powerful, close range, wide-spread blast. The receiver is designed to hold four Magnum shells.”
Function |
Damage Per Shot |
Bullet Spread |
Fire Rate |
Clips |
Rounds |
Ammo Cost |
Reload Time |
Primary |
25 + (2 / Damage) |
22 |
1 |
13 |
4 |
10% |
1.82s - (0.182 / Reload) |
**Secondary: Double Blast |
Secondary fire uses primary ammo** |
IAF Tesla Canon
Cannot cause friendly fire. | Shocks enemies
“Originally designed to jumpstart heavy equipment, this tool was quickly weaponized after the discovery that the 24-30 amps and 25K voltage was the perfect blend for liquifying alien innards. The IAF Tesla Cannon is calibrated to identify human biometrics and avoid friendly-fire accidents. In proximity to alien life forms, the beam will arc to nearby hostiles.”
Function |
Damage Per Shot |
Bullet Spread |
Fire Rate |
Clips |
Rounds |
Ammo Cost |
Reload Time |
Primary |
1 + (1 if Damage > 2) |
|
4 |
14 |
20 |
20% |
3.08s - (0.308s / Reload) |
M73 Twin Pistols
Additional damage vs Drones | Can be manually fired faster than default fire rate
“The M73 is a lightweight, high powered semi-automatic sidearm featuring a 12-round staggered magazine. Renowned for its reliability, this weapon has been a standard in the IAF for the better part of a decade.”
Function |
Damage Per Shot |
Bullet Spread |
Fire Rate |
Clips |
Rounds |
Ammo Cost |
Reload Time |
Primary |
21 + (4 / Damage) |
0 |
2 |
11 |
24 |
20% |
1.4s - (0.14s / Reload) |
Precision Rail Rifle
“The IAF issue Rail Rifle utilizes a hybrid firing system to achieve muzzle velocities of over 35km/sec. The armor piercing rounds are propelled both by an explosive charge and an electromagnetic force generated by twin rails inside the weapon. This weapon is not recommended for general purpose combat, but is designed for high damage strikes against a specific target.”
Function |
Damage Per Shot |
Bullet Spread |
Fire Rate |
Clips |
Rounds |
Ammo Cost |
Reload Time |
Primary |
105 + (10 / Damage) |
|
|
73 |
1 |
10% for 5 clips |
1.82s - (0.182 / Reload) |
K80 Personnal Defense Weapon
“The K80 Personal Defense Weapon is a lightweight, fully automatic submachine gun. The K80 is issued in pairs for dual wielding and is designed to deliver extreme damage over a short time. Due to the high rate of fire, ammunition is quickly expended, so IAF Command recommends selection as a secondary weapon.”
Function |
Damage Per Shot |
Bullet Spread |
Fire Rate |
Clips |
Rounds |
Ammo Cost |
Reload Time |
Primary |
7 + (1 / Damage) |
3 |
28.57 |
7 |
80 |
20% |
1.4s - (0.14s / Reload) |
M868 Flamer Unit
Ignites | Burning 2.5 dps (alien) | Burning 10 dps (human)
“The M868 uses a highly pressurized napalm-based fuel and is capable of blanketing a wide area, causing any targets caught in the blast to burn for an extended period of time. Great care must be taken to ensure the firing area is clear from friendly personnel, especially when used on the move.”
Function |
Damage Per Shot |
Bullet Spread |
Fire Rate |
Clips |
Rounds |
Ammo Cost |
Reload Time |
Primary |
2 + (1 / Damage-1), Max 4 |
|
10 |
6 |
80 |
20% |
3.08s - (0.308s / Reload) |
**Secondary fire: Extinguisher |
Secondary fire uses primary ammo** |
IAF Minigun
Special Weapons Only | Unique | Crouching improves accuracy. | 0.2 pierce chance / Pierce | +20% piercing after 3s of firing
“The IAF Minigun features a very high rate of fire and wide spread, making it ideal for taking out large groups of hostile targets. This weapon has a short delay before firing in order to spin the barrel up to the required RPM. The alt-fire trigger will spin up the barrel without firing.”
Function |
Damage Per Shot |
Bullet Spread |
Fire Rate |
Clips |
Rounds |
Ammo Cost |
Reload Time |
Primary |
8 + (1 / Autogun) |
15 (flattened) |
25 |
2 |
500 |
100% |
2.8s - (0.28s / Reload) |
Secondary fire: Barrel Spin-Up
AVK-36 Marksman Rifle
Piercing chance: 3.5x
“The AVK-36 Marksman Rifle is a semi-automatic rifle, firing 7.62x51mm rounds capable of destroying a Swarm drone in a single shot. The AVK-36 is a modified version of the classic AVK-32, fitted for marine combat suits and meant for firing on the move.”
Function |
Damage Per Shot |
Bullet Spread |
Fire Rate |
Clips |
Rounds |
Ammo Cost |
Reload Time |
Primary |
65 + (20 / Damage) |
0 |
1.39 |
6 |
12 |
20% |
2.8s - (0.28s / Reload) |
Secondary |
Damage Per Shot |
Fire Rate |
Enhanced Target Imaging |
+ 186 |
0.73 |
Chainsaw
Does not require ammunition
“A civilian chainsaw, used for cutting through wood or other soft materials.”
Function |
Damage Per Shot |
Bullet Spread |
Fire Rate |
Clips |
Rounds |
Ammo Cost |
Reload Time |
Primary |
30.5 + (6 / Melee) |
|
10 |
|
|
|
|
Grenade Launcher
Direct hit damage scale: x2 | Blast radius: 5.33m + (0.38m / Explosives)
“Based on the large IAF Mortar Emplacement design, this hand-held launcher will fire high explosive grenades at nearby targets. Exercise caution when using this device near friendly units. Danger close, marines.”
Function |
Damage Per Shot |
Bullet Spread |
Fire Rate |
Clips |
Rounds |
Ammo Cost |
Reload Time |
Primary |
80 + (10 / Explosives) |
|
0.56 |
4 |
6 |
20% for 3 clips |
4.48s - (0.448s / Reload) |
PS50 Bulldog
Large alien damage scale: 0.5x | Always kills rangers | Reduced damage vs doors | Crouching improves accuracy
“The PS50 Bulldog pistol fires 12.7×33mm rounds and is capable of destroying a Swarm drone in a single shot. Crouching improves accuracy.”
Function |
Damage Per Shot |
Bullet Spread |
Fire Rate |
Clips |
Rounds |
Ammo Cost |
Reload Time |
Primary |
104 |
15 (flattened) |
4.46 |
10 |
7 |
10% |
1.4s - (0.14s / Reload) |
IAF HAS42 Devastator
SpecialWeapons Only | Unique | 7 Shotgun Pellets | 0.2 pierce chance / Pierce | Crouching improves accuracy. | Heavy
“The IAF HAS42 Devastator is a fully automatic close range heavy assault shotgun. IAF standard ammunition loadout provides for 12-gauge rounds. Special Weapons training is required. Its devastating power makes it ideal for taking out large groups of hostile targets in close range.”
Function |
Damage Per Shot |
Bullet Spread |
Fire Rate |
Clips |
Rounds |
Ammo Cost |
Reload Time |
Primary |
11 + (1 / Damage) |
11 |
5 |
2 |
70 |
60% |
4.2s - (0.42s / Reload) |
22A4-2 Combat Rifle
“The 22A4-2 Combat Rifle is similar to the 22A3-1 Assault Rifle but instead of the underslung grenade launcher it is equipped by an underslung shotgun attachment for situations when enemy is way too close to you to use the grenade launcher. When multiple foes are close to you use the high powered shotgun blast to take them down. High damage and wide spread does the trick.”
Function |
Damage Per Shot |
Bullet Spread |
Fire Rate |
Clips |
Rounds |
Ammo Cost |
Reload Time |
Primary |
6 + (1 / Damage) |
3* |
14.29* |
6 |
98 |
20% |
2.8s - (0.28s / Reload)* |
Secondary |
Damage Per Shot |
Bullet Spread |
Shotgun Pellets |
Ammo |
Shotshells |
36 + (6 / Damage) |
30 |
14 |
8 |
22A5 Heavy Assault Rifle
Crouching improves accuracy. | Large alien damage scale: 1.3x
“The 22A4-2 Combat Rifle is similar to the 22A3-1 Assault Rifle but instead of the underslung grenade launcher it is equipped by an underslung shotgun attachment for situations when enemy is way too close to you to use the grenade launcher. When multiple foes are close to you use the high powered shotgun blast to take them down. High damage and wide spread does the trick.”
Function |
Damage Per Shot |
Bullet Spread |
Fire Rate |
Clips |
Rounds |
Ammo Cost |
Reload Time |
Primary |
10 + (2 / Damage) |
15 (flattened) |
11.11 |
6 |
98 |
20% |
2.8s - (0.28s / Reload) |
Secondary |
Damage |
Duration |
Fire Rate |
Ammo |
Faster Firing |
20 + (4 / Damage) |
3s |
15.87 |
5 |
Secondary: No accuracy bonus from crouching
IAF Medical SMG
Medic Only
“The IAF Medical Submachine Gun is a compromise between fire power and healing function. Developed by Interstellar Armed Forces as a combination of the ST60 Submachine Gun and the IAF Medical Gun. Offering both high rate of fire and a healing capability with the IAF regenerative attachment. Designed to treat wounded personnel on the go. Available only to trained medics with previous combat experience.”
Function |
Damage Per Shot |
Bullet Spread |
Fire Rate |
Clips |
Rounds |
Ammo Cost |
Reload Time |
Primary |
7 + (2 / Damage) |
3 |
28.57 |
8 |
72 |
20% |
2.8s - (0.28s / Reload) |
Secondary |
Healing |
Fire Rate |
Range |
Ammo |
Healing Charges |
5 + (1 / Medical) |
28.57 |
4.57m |
50 |
Healing cures infestation