Each marine has 5 skills.
Skill | Description | Sarge | Jaeger | Wildcat | Wolfe | Faith | Bastille | Crash | Vegas |
---|---|---|---|---|---|---|---|---|---|
Leadership | Boosts the damage dealt and damage resistance of nearby squad mates. | 5 | 3 | Â | Â | Â | Â | Â | Â |
Vindicator Damage | Increases damage dealt by the Vindicator. | 3 | 5 | Â | Â | Â | Â | Â | Â |
Autogun Damage | Increases damage dealt by the Autogun and Minigun. | Â | Â | 4 | 5 | Â | Â | Â | Â |
Piercing Bullets | Provides a chance for bullets to pierce enemies and continue out the other side. | Â | Â | 2 | 3 | Â | Â | Â | Â |
Healing | Increases healing power of healing items and the total amount carried. | Â | Â | Â | Â | 5 | 4 | Â | Â |
Infestation Curing | Allows the medic to heal infested marines, reducing the duration of the infestation. | Â | Â | Â | Â | 3 | 1 | Â | Â |
Combat Drugs | Boosts effectiveness of adrenaline when used by your squad. | Â | Â | Â | Â | Â | 3 | Â | Â |
Scanner | Increases range and rate of the movement scanner. | Â | Â | Â | Â | Â | Â | 3 | 3 |
Engineering | Speeds up welding and Sentry Gun setup for all nearby squad mates. Improves fire rate of prototype rifle. | Â | Â | Â | 1 | 3 | Â | Â | Â |
Damage Bonus | Increases the damage dealt by most standard weapons. | 3 | Â | 4 | 2 | 1 | 3 | 3 | Â |
Explosives Bonus | Increases the effectiveness of all explosive weapons. | 2 | 4 | Â | Â | Â | Â | 2 | Â |
Health Bonus | Increases the total health of the marine. | 4 | 3 | Â | 3 | Â | Â | Â | 3 |
Melee Damage Bonus | Increases the damage dealt by the marine’s melee attacks and melee weapons. |  | 2 |  |  |  |  |  | 4 |
Reload Speed Bonus | Decreases the reload time of all weapons. | Â | Â | 3 | 2 | 2 | 3 | 4 | 2 |
Speed Bonus | Increases the marine’s movement speed. |  |  | 4 |  | 3 |  |  |  |